Tuesday, March 28, 2017


What is the "life" value of artificial experience?  What is the value of playing video games, or watching TV shows about zombies or, more accurately, about life with non-zombies in a zombie world?

When people who have spent one quarter of their lives watching TV get to their death beds, what of that experience matters?

I am asking questions.  I am not at the moment willing to suggest answers.

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